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Vision

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About the CRLT
The Center for Research on Learning and Technology at the School
of Education, Indiana University, Bloomington is an organization dedicated
to helping people find the appropriate application of technology to improve teaching
and learning in diverse settings. People around the globe are exploring new educational
collaborations, brought to them through new technologies. The CRLT was formed
to put people in touch with the technology
that is helping to change education and to shape the tools that will make those
changes more productive.
What is meant by "technology"? Here by technology we simply mean "innovations that support learning and teaching." Thus, the Quest Atlantis project, which has designed and researched an
online multiplayer video-game, fits well into the CRLT because it involves engaging cutting-edge technology in order to improve learning. At the same time, the New Tech High project,
which sought to understand the implication of someone else's design (a form of project-based learning), also fit well within the CRLT because the purpose of the project was to investigate the impact
of that design on teaching and learning.
What do we mean by "improving teaching and learning"? Our center seeks to better understand the conditions that support student and teacher learning. This can be measured in divers
ways -- from traditional standardized assessments to close ethnographic studies of changes in patterns of participation. Thus there is no "one way" that learning and instruction needs to be studied,
assessed, or analyzed. Indeed, the more diverse perspectives, the more potential for conversations.
What do we mean by "diverse settings"? We are particularly committed to understanding issues of equity, and how particular innovations impact students and teachers differently. Thus, studies
which specifically target diverse populations, or which strive to better understand histories of failure or disaffiliation from schools, are especially relevant
What counts as "research"? In the CRLT, our goal is not simply to design innovation, but to leverage designed interventions to advance our knowledge about how, and why such designs work to
improve teaching and learning. Thus, projects need to include a rigorous model of research. By rigor, we mean intentionally collecting data that will yield insight into the mechanisms and outcomes of
designs. A variety of methods can accomplish these goals: naturalistic observation, design experiments, and large-scale comparisons are all example of methods that would enable a researcher to better
understand the contribution of a particular design to teaching and learning.
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