Research in the CRLT
The CRLT hosts several research projects, collaborative efforts that build
on creative work by project teams to develop robust examples of integrating technology
in varied educational settings.
The focus of the CRLT research projects is to assist teachers in creating high-quality
uses of technology in their classrooms. Our goal is to provide K-12 educators with
an opportunity to share their experience, discuss teaching practices, and collaboratively
create learner-centered classrooms.
BeeSign
The goal of this research study is to better understand how young students (kindergarten through second grade) learn about complex systems such as honeybees collecting nectar. In addition, this research project aims to understand the role of creating and using different representations such as drawings, computer simulations, participatory simulations, and participatory models in this kind of learning. The BeeSign software is a computer simulation designed to help young students observe the behavior of honeybees as they collect nectar and experiment with the result of changing either the behavior of the bees or the environment in which the hive is located.
Children's School Success Project (CSS)
The goal of the Children's School Success (CSS) Project is to improve the educational opportunities and reduce the educational disparity for young children exposed to risks such as poverty, disability, and linguistic differences here in the United States.
Deepening the Pool (NOYCE)
Deepening the Pool is a partnership between the Indiana University-Bloomington (IUB) Department of Mathematics and School of Education to use Noyce stipends and scholarships to recruit more mathematics majors into two IUB teacher certification programs, and focuses on recruiting high quality students into two of IUB's mathematics teacher preparation routes, as well as on recruiting high quality students into two IUB mathematics teacher preparation routes.
Exploring Critical Literacies Through Drama as Performative Pedagogies (ECL)
We will provide a description soon!
Iterative Model Building (IMB)
The general questions being addressed by this research were stimulated by the following kinds of observations. In fields ranging from aeronautical engineering to agriculture, and from biotechnologies to business administration, outside advisors to future-oriented university programs increasingly emphasize the fact that, beyond school, the nature of problem solving activities has changed dramatically during the past twenty years.
Preparation of Leaders in School Library Media (IMLS)
The Preparation of Leaders in School Library Media project is designed to support doctoral students in pursuit of a career in the professoriate area of school libraries. A curriculum will be developed to support an ongoing program for doctoral students in school library media services in the School of Education.
Quest Atlantis (QA)
Quest Atlantis is a National Science Foundation (NSF) -funded learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9 to 12, in educational tasks. Building on strategies from online role-playing games, Quest Atlantis combines features used in commercial gaming environments with lessons from educational research on learning and motivation.
Semiotic Pivots and Activity Spaces for Elementary Science (SPASES)
We will provide a description soon!
Shifting Mindsets - A Study of a First-Year Implementation of New Technology High School (NTH)
The goal of this research study is to provide baseline knowledge about the kinds of changes teachers and students go through in their first year of implementing a "New Technology High School" (NTHS) project-based curriculum. This study presents a unique opportunity to understanding how a whole community of teachers and students adapt to a completely new way of doing science and mathematics in the classroom.
Special Education for Indiana's Schools Today (SPEDFIST)
The primary goal of this project is to redesign the Indiana University special education graduate and master's degree program to better prepare graduates to address the needs of diverse students with disabilities. Qualitative data from education stakeholders across Indiana will inform the redesign process. The redesigned program will be implemented at branch campuses in the latter years of the project, and partnering school corporations will provide field-based practicum activities for program students.
Tandem Certification of Indiana Teachers (TACIT)
The primary goal of the TACIT grant is to provide funded support for licensed, in-service English-as-a-Second-Language (ESL) / English-as-a-Foreign-Language (EFL) and content area teachers to become certified as ESL teachers through a combination of on-line coursework and on-site professional development.
Transactive Art: An Inclusive Game-Based Programming Context (TRANS ART)
We will provide a description soon!
What is Teaching Here? The Development of Identities for Teaching Across Institutional Contexts (SPENCER FELLOW)
We will provide a description soon!
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